Rico Beaudoin's profile

My Sims Sky Heroes

FRONT END
Style and animation prototypes
ANIMATICS
First part was a very quick black and white prototype to see how the plane would interact with the Wii Cursor and how the menu items would appear.

The second prototype was a different approach. The actual menu options would be in a 3D environment that you would navigate through.
 
The last part was done later in the development. The direction now was more sci-fi-ish and some assets were already approuved. This was to show how these could animate and interact.
My Sims Sky Heroes
Published:

My Sims Sky Heroes

In the early days of the projects, I was assigned to develop different Menu concepts as well as animating them. So I was only in the research and Read More

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Creative Fields